Adding damage to objects in Blender makes them look more realistic and interesting. Doing it manually is time consuming and inconsistent. One Click Damage from VFXGuide does it all – in just one click. It’s one of my favorite Blender add-ons and here’s how to use it.

  • 100% Procedural Damage
  • Damage multiple objects at once
  • Instant visual feedback
  • Able to recall damage
  • Creates damaged material automatically
  • Slim UI
One Click Damage Add-on for BLENDER 3D

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What can the One-Click Damage add-on do?

It only does a few things, but it does them well. I personally use the One Click Damage add-on on several of my projects.

Adding procedural damage, wear and cracks

One Click Damage (OCD) is a Blender Add-on that maps damage, wear and cracks to areas of an object procedurally. It adds physical damage to the mesh of the selected object or objects.

OCD works by adding a modifier stack and using a texture as a map for the damage.

The size of the texture can be adjusted to change the damage effect. The amount of area covered by the damage can be adjusted.

We can add procedural damage to multiple selected items at once to get a uniform look across our scene.

The default damage from the OCD addon applied to the default cube in Blender

We see the damage instantly in the 3D Viewport even if we are in solid view.

If we don’t like the damage, we can use the “Recall” feature to undo it…. even weeks later! This means the add-on is essentially non-destructive.

The damage is randomized so adding it to different objects at different times will create completely random damage effects.

Blender Add-On Spotlight

OCD Adds Material Slots for Damaged and Undamaged areas

The OCD plug-in automatically adds a material slot to the damaged areas. If no material is assigned to the object, it will assign an “Outside” material slot for non-damaged areas and an “Inside” material slot for damaged areas.

If the object already has a material, it will add a new slot and assign it to the “Inside” locations without affecting our existing material.

A default cube with procedural damage from the one click damage add-on is viewed in the 3D viewport.
How the material slots are assigned.
In the materials properties panel, the damaged object shows two material slots for inside and outside of the object.
New material slots are automatically generated.

How to Use the One-Click Damage Add-On

Installing the plug-In

Like most Blender add-ons, OCD comes in a .ZIP file which we install in the Add-on area of the Preferences. Press “Install” on the top right and navigate to where we have the downloaded .ZIP file (Don’t unzip the .ZIP file!).

Select the add-on file and press “Install.” Then find “OCD” in the list of add-ons and check the box next to it. Now the One Click Damage add-on is installed and activated.

I have more on how to install and activate add-ons in Blender.

Where to Find the OCD Add-on Controls

Once installed, the One Click Damage controls are found in the Sidebar (which is toggled open with the “N” key).

We will now find a tab labeled “OCD.” Select this tab to open the controls.

Initially, we’ll only see one button that says “Make Damage.” This will open the settings panel. We can see there are only a few settings. OCD is a really simple and straight-forward add-on.

Settings for the OCD add-on are located in the Blender sidebar.
The make damage button in the OCD add-on is located in the Blender sidebar.
When damage is created with the One Click Damage add-on, the controls for procedural damage are in the Blender sidebar.

Let’s go through what each of the settings in the add-on does and see how they affect our Suzanne model.

OCD Damage Scale

The scale affects the scale of the texture used to map the damage to the object. Lower scale values will have smaller amounts of damage spread over more of the object. Larger values will show larger chunks of damage.

OCD damage scale setting of .5 applied on a cube.
Scale .5
OCD damage scale setting of 1.0 applied on a cube.
Scale 1
OCD damage scale setting of 1.5 applied on a cube.
Scale 1.5

OCD Damage Amount

The amount of the damage is a percentage. Increasing it places damage on more portions of the object. The combination of the damage and amount settings can get us just the right amount of damage where we want it.

25% damage applied to a cube.
Amount 25%
50% damage applied to a cube.
Amount 50%
75% damage applied to a cube.
Amount 75%
100% damage applied to a cube.
Amount 100%

OCD Noise Type

There are eleven different types of texture maps we can use to get different damage effects with the One Click Damage addon for Blender. Each noise type gives a different effect and again can be combined with the damage scale and amount setting.

Musgrave texture damage applied to a cube.
Musgrave
Clouds texture damage applied to a cube.
Clouds
Voronoi texture damage applied to a cube.
Voronoi
Marble texture damage applied to a cube.
Marble

Applying the Damage to an Object

The damage will adjust in real time within the 3D Viewport. Once we have it the way we want it, we press the apply button and the damage is applied.

We do need to apply this because otherwise the damage will disappear from the object when we next use the OCD addon.

Musgrave is the selected noise texture and the apply button is highlighted.

Adding Damage to Multiple Objects

We can use OCD to individually add procedural damage to as many objects in our scene as we like. The damage will be randomized. As an experiment, I added damage to a number of cubes with the same settings and each one had a different damage pattern.

Or, we can select multiple objects at the same time and apply the damage once. It will apply the same settings for the damage but each object will have a randomized pattern of damage.

Recall Damage

If, for any reason we are not happy with the damage and want to go back to change it, we can re-open the OCD tab in the sidebar menu.

With the object or objects selected, we will now see the option to “Recall” the damage.

And we’re done. A few settings and a single click. I know it’s a simple Blender add-on but sometimes simple is the best.

The recall button in the one click damage addon's sidebar panel.

Troubleshooting OCD Addon

Here are a few of the most common issues you may run into with OCD and how to fix them.

Non-Manifold Mesh Issue

The One Click Damage plug-in works fairly well, but there is one issue you might run into. In this example, I tried to apply damage to the house in the following images… but ran into a major issue.

A low poly building created in Blender with no damage.
An issue with the OCD add-on causing geometry to disappear from a non-manifold mesh in Blender.

The problem is caused because the building is a Non-Manifold Mesh. This means the mesh is not fully closed. OCD won’t work on a non-manifold mesh. In the following image, you see the bottom of the building was left open.

A 3D model in Blender is non-manifold because the bottom of the mesh is not closed off and this will cause problems with the One Click Damage add-on.

The solution was to close the bottom of the building to make this into a Manifold Mesh. I selected the bottom edges and pressed “F” to fill in the opening.

A 3D building model in Blender is a manifold mesh because it is fully enclosed.

With the mesh now fully enclosed, OCD created the procedural damage.

A 3D model of a building has procedural damage applied to it using the One Click Damage (OCD) add-on in Blender.

So, unfortunately if we are trying to use the One-Click Damage add-on for a non-manifold mesh, we are out of luck. But it does work on more complicated meshes as long as they are fully enclosed.

My thoughts on the OCD add-on for Blender

I’ve been using One Click Damage (OCD) on a lot of my art for a while now. It’s very simple, doesn’t take up much room on the sidebar menu and I find uses for it more that I thought I would.

For a few bucks on Blender Market, the add-on is yours. Take a look around my site for more Blender and 3D content. Join my mail list for exclusive tutorials, tips and updates. Stay Creative!

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