Quad View in Blender 3D is a unique display mode for the 3D viewport. It displays three locked, orthographic views of the scene and one unlocked viewport. Quad View is a useful tool for modeling, sculpting, and animating. Here’s how to use Quad View in Blender 3D.
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What is Quad View in Blender
When Quad View is activated, the 3D Viewport is divided into four quadrants. Each of the four quadrants shows a view of the scene. In three of the quadrants, the view is locked into an orthographic view. The three orthographic views displayed are the “Top,” “Side,” and “Front” views.
In these three quadrants, the views are locked. We can zoom in and out, but are unable to change the view to a perspective view like we normally can in the viewport.
The fourth quadrant is a regular 3D Viewport which can be manipulated in perspective mode as normal.
The size of the four view screens in the 3D Viewport can not be changed while in Quad View. They’re fixed in size to take up equal parts of the viewport.
We may wish to use the Quad View setting when modeling or sculpting an object that needs to be viewed from multiple sides. One example would be when modeling a 3D object (such as a car) based off reference images showing top, bottom and side views.
How to Use Quad View in Blender
Quad View can be activated in the 3D Viewport while in any of the viewport modes (Object, Edit, Sculpt, etc).
To activate Quad View from the 3D Viewport, select “View” from the Top Menu. Expand the option for “Area” and click “Toggle Quad View.”
Quad View can also be toggled on and off using the keyboard shortcut “Ctrl +Alt + Q.”
Give Quad View a try and see if it helps in some of your more precise modeling jobs. Here’s the Blender Manual’s page on Quad View.