Copy and Paste Color Values in BLENDER 3D
Learn how to quickly copy and paste a color from one color picker to another…
Content related to shading and texturing 3D materials in Blender. Procedural shading, PBR shading and everything about using shading nodes in Blender’s shader editor are found here.
Learn how to quickly copy and paste a color from one color picker to another…
Need a material with one shader on the front and another on the back? Here’s how to do it!
Give materials their own preview color for solid mode in the Blender viewport.
Never have to choose between smooth shading and flat shading. “Shade Auto Smooth” gives us the best of both worlds with a single click.
Material overrides non-destructively override all materials in your scene. It can create a really cool effect…
The mix node mixes two “Values” together. We’ll explain what that means and how to use it…
This is how to add multiple materials to different parts of an object in Blender.
Material shading in Blender can be intimidating. This is an introduction to shading concepts for the absolute beginner.
Blender 4.2 changed how we import images as planes. Here’s an updated tutorial for adding a mesh image plane in Blender.
Bloom is the technical name for a glowing effect in imagery. It creates a feathered light glowing around an object. Bloom can be accomplished in Blender. The process for adding Bloom and Glare in Blender differs in Eevee and Cycles. We will start with Eevee, but click here to jump to the Cycles part. For…