Viewport Display Colors for Materials in Blender 3D
Here’s how to give materials their own preview color for solid mode in Blender.
Content related to shading and texturing 3D materials in Blender. Procedural shading, PBR shading and everything about using shading nodes in Blender’s shader editor are found here.
Here’s how to give materials their own preview color for solid mode in Blender.
Never have to choose between smooth shading and flat shading. “Shade Auto Smooth” gives us the best of both worlds with a single click.
Material overrides non-destructively override all materials in your scene. It can create a really cool effect…
The mix node mixes two “Values” together. We’ll explain what that means and how to use it…
This is how to add multiple materials to different parts of an object in Blender.
Material shading in Blender can be intimidating. This is an introduction to shading concepts for the absolute beginner.
Blender 4.2 changed how we import images as planes. Here’s an updated tutorial for adding a mesh image plane in Blender.
Bloom is the technical name for a glowing effect in imagery. It creates a feathered light glowing around an object. Bloom can be accomplished in Blender. The process for adding Bloom and Glare in Blender differs in Eevee and Cycles. We will start with Eevee, but click here to jump to the Cycles part. For…
Texture baking in Blender is complicated but here’s a detailed step-by-step guide on how to bake PBR textures.
The Node Preview Add-On displays helpful preview images above every node in the shader editor to visualize what each node contributes to the material.